![unreal tournament 2018 weapons unreal tournament 2018 weapons](https://img.dsncdn.net/full/Fqi/z50/4qr.jpg)
SkaarjTrooper(Other).WeaponType=class'Minigun2' Įlse if( Decoration(Other)!=None & Decoration(Other).contents!=None ) SkaarjTrooper(Other).WeaponType=class'SniperRifle' Įlse if( SkaarjTrooper(Other).WeaponType=class'Minigun' ) SkaarjTrooper(Other).WeaponType=class'UT_BioRifle' Įlse if( SkaarjTrooper(Other).WeaponType=class'Rifle' ) SkaarjTrooper(Other).WeaponType=class'Ripper' Įlse if( SkaarjTrooper(Other).WeaponType=class'GESBioRifle' ) SkaarjTrooper(Other).WeaponType=class'UT_FlakCannon' Įlse if( SkaarjTrooper(Other).WeaponType=class'Razorjack' ) SkaarjTrooper(Other).WeaponType=class'UT_Eightball' Įlse if( SkaarjTrooper(Other).WeaponType=class'FlakCannon' ) SkaarjTrooper(Other).WeaponType=class'ShockRifle' Įlse if( SkaarjTrooper(Other).WeaponType=class'Eightball' ) SkaarjTrooper(Other).WeaponType=class'PulseGun' Įlse if( SkaarjTrooper(Other).WeaponType=class'ASMD' ) SkaarjTrooper(Other).WeaponType=class'Enforcer' Įlse if( SkaarjTrooper(Other).WeaponType=class'Stinger' ) SkaarjTrooper(Other).WeaponType=class'ChainSaw' Įlse SkaarjTrooper(Other).WeaponType=class'Translocator' Įlse if( SkaarjTrooper(Other).WeaponType=class'Automag' ) SkaarjTrooper(Other).WeaponType=class'ImpactHammer' If( SkaarjTrooper(Other).WeaponType=class'DispersionPistol' ) If( Other.bIsPawn & SkaarjTrooper(Other)!=None ) If( Other.Class=Class'ASMDAmmo' & ReplaceWith(Other,string(class'ShockCore')) )Įlse if( FlakBox(Other)!=None & ReplaceWith(Other,string(class'FlakAmmo')) )Įlse if( RazorAmmo(Other)!=None & ReplaceWith(Other,string(class'BladeHopper')) )Įlse if( RifleAmmo(Other)!=None & ReplaceWith(Other,string(class'BulletBox')) )Įlse if( RocketCan(Other)!=None & ReplaceWith(Other,string(class'RocketPack')) )Įlse if( ShellBox(Other)!=None & ReplaceWith(Other,string(class'Miniammo')) )Įlse if( Sludge(Other)!=None & ReplaceWith(Other,string(class'BioAmmo')) )Įlse if( StingerAmmo(Other)!=None & ReplaceWith(Other,string(class'PAmmo')) )Įlse if( WeaponPowerUp(Other)!=None & ReplaceWith(Other,string(class'ChainSaw')) ) If( FRand()<0.9 & ReplaceWith(Other,string(class'Minigun2')) )Įlse if( ReplaceWith(Other,string(class'WarheadLauncher')) ) If( DispersionPistol(Other)!=None & ReplaceWith(Other,string(class'ImpactHammer')) )Įlse if( Automag(Other)!=None & ReplaceWith(Other,string(class'Enforcer')) )Įlse if( Stinger(Other)!=None & ReplaceWith(Other,string(class'PulseGun')) )Įlse if( ASMD(Other)!=None & ReplaceWith(Other,string(class'ShockRifle')) )Įlse if( Eightball(Other)!=None & ReplaceWith(Other,string(class'UT_Eightball')) )Įlse if( FlakCannon(Other)!=None & ReplaceWith(Other,string(class'UT_FlakCannon')) )Įlse if( Razorjack(Other)!=None & ReplaceWith(Other,string(class'Ripper')) )Įlse if( GESBioRifle(Other)!=None & ReplaceWith(Other,string(class'UT_BioRifle')) )Įlse if( Rifle(Other)!=None & ReplaceWith(Other,string(class'SniperRifle')) )
![unreal tournament 2018 weapons unreal tournament 2018 weapons](https://variety.com/wp-content/uploads/2018/12/unreal-tournament.jpg)
#exec OBJ LOAD FILE=Classes\UT2.u PACKAGE=UTWeaponsįunction bool CheckReplacement(Actor Other, out byte bSuperRelevant) #exec OBJ LOAD FILE=Classes\UT.u PACKAGE=UTWeapons